Custom Mobile Apps

iOS and Android apps — built cross-platform when it makes sense, native when it doesn't. For businesses that need a fast, friendly mobile touchpoint.

Without a mobile app

  • Customers leaving because your mobile web experience is painful
  • Field staff stuck with clipboards because laptops don't come along
  • Push notifications impossible — you rely on email that gets ignored
  • Building native iOS and Android separately would double the cost

With a mobile app

  • A polished app on both stores your customers actually want to use
  • Field tools that work offline and sync when reconnected
  • Push notifications directly to the people who need to act now
  • One codebase — future features ship to both platforms simultaneously

How We Build It

1

Scope & Platforms

We define the features, platforms (iOS, Android, or both), and whether to use React Native, Flutter, or a progressive web app.

2

UI & UX Design

Mobile-first design following Apple's Human Interface Guidelines and Material Design. Every screen prototyped before development.

3

Cross-Platform Build

Shared business logic, platform-specific polish where it matters. Offline-first architecture so the app works without connectivity.

4

Device Testing

We test on real devices across screen sizes, OS versions, and network conditions. Edge cases caught before store submission.

5

Store Submission

We handle Apple App Store Connect and Google Play Console submissions, including review back-and-forth, and ship updates on your schedule.

What You Get

  • iOS and Android apps live on both app stores
  • Shared cross-platform codebase you own
  • Offline-first architecture with automatic sync
  • Push notification integration ready to use
  • App Store and Google Play listing copy and screenshots
  • 30 days of post-launch bug fixes and store update support

Frequently Asked Questions

Should we build native or cross-platform?

Cross-platform (React Native or Flutter) is the right answer for 90 percent of business apps. It ships to both stores from one codebase at near-native quality. We only recommend native for games or hardware-heavy apps.

What if Apple or Google rejects the app?

We handle the submission process including any review back-and-forth. Rejections are usually small policy fixes (privacy labels, metadata) that we address within days, not weeks.

Can the app work offline?

Yes — we build offline-first by default. The app reads and writes locally, then syncs to the backend when reconnected. Critical for field tools where connectivity is unreliable.

How long is a typical mobile project?

Simple apps in 8 to 12 weeks. Feature-rich consumer apps 14 to 20 weeks. We break everything into 2-week sprints with live demos so you see progress constantly.