Custom Mobile Apps
iOS and Android apps — built cross-platform when it makes sense, native when it doesn't. For businesses that need a fast, friendly mobile touchpoint.
Without a mobile app
- Customers leaving because your mobile web experience is painful
- Field staff stuck with clipboards because laptops don't come along
- Push notifications impossible — you rely on email that gets ignored
- Building native iOS and Android separately would double the cost
With a mobile app
- A polished app on both stores your customers actually want to use
- Field tools that work offline and sync when reconnected
- Push notifications directly to the people who need to act now
- One codebase — future features ship to both platforms simultaneously
How We Build It
Scope & Platforms
We define the features, platforms (iOS, Android, or both), and whether to use React Native, Flutter, or a progressive web app.
UI & UX Design
Mobile-first design following Apple's Human Interface Guidelines and Material Design. Every screen prototyped before development.
Cross-Platform Build
Shared business logic, platform-specific polish where it matters. Offline-first architecture so the app works without connectivity.
Device Testing
We test on real devices across screen sizes, OS versions, and network conditions. Edge cases caught before store submission.
Store Submission
We handle Apple App Store Connect and Google Play Console submissions, including review back-and-forth, and ship updates on your schedule.
What You Get
- iOS and Android apps live on both app stores
- Shared cross-platform codebase you own
- Offline-first architecture with automatic sync
- Push notification integration ready to use
- App Store and Google Play listing copy and screenshots
- 30 days of post-launch bug fixes and store update support
Frequently Asked Questions
Should we build native or cross-platform?
Cross-platform (React Native or Flutter) is the right answer for 90 percent of business apps. It ships to both stores from one codebase at near-native quality. We only recommend native for games or hardware-heavy apps.
What if Apple or Google rejects the app?
We handle the submission process including any review back-and-forth. Rejections are usually small policy fixes (privacy labels, metadata) that we address within days, not weeks.
Can the app work offline?
Yes — we build offline-first by default. The app reads and writes locally, then syncs to the backend when reconnected. Critical for field tools where connectivity is unreliable.
How long is a typical mobile project?
Simple apps in 8 to 12 weeks. Feature-rich consumer apps 14 to 20 weeks. We break everything into 2-week sprints with live demos so you see progress constantly.
